I've both gotten stuck between invisible walls and fallen through the world in "Day 11"
It's just completely broken trash and should never have been included without a ton more testing. Both of these things forces a restart, and it's in a game that has no hook to make you wanna try again, it just puts a break to the entire anthology.
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I've both gotten stuck between invisible walls and fallen through the world in "Day 11"
Pretty rich coming from someone that has never made anything worth playing.
Love the exquisite corpse style of this project very creative. Kinda confused about what happened between Organ of Eden and Day 11. Those ones didn't really connect at all :/
only first game is truly a great one. i literally bursted into tears. what a great game. what an ending...
I just beat this game and overall it was an, Ok experience. Not to say these games were bad and reading through the comments I realized how this game works with each person only seeing the game before them. And sometimes that helps, hell I really loved the first part and see that Water Lady and her body adventures and I thought there was going to be more but it stopped eventually. Then kicking off to the second part of the Angel Eyes which I honestly really liked most of that part, but then it was hitting the end and it felt the games had become so far apart that it almost ruins the first part because it's so distant.
But to be fair, that is the purpose of the game to be a telephone game, but I feel bad for the second to last game because it felt so bland and it's supposed to be the game before the final game. And the finale game, Well it was cool. But it also felt like it ruined it as well? Like it felt like the game was trying to piece itself together but yet it doesn't really work because of the lack of a full narrative. Also, I do wish that the UI section of the game had a bit more revalance besides the Notes because that would have been cool.
But this does not mean people shouldn't play this game. Because honestly there are alot of good games in here, just maybe view the story as parts instead of one full one. ANyway good yall for putting all your hard work into this collections
We didn't really plan for a coherent story, there isn't really much of one, that's why in our trailer it's lore is that the government are trying to make coherent sense of it, it was all done in good fun.
I think the ending was made entirely separate of any story, and wasn't made to follow the game before it, haven't played in a while but I remember when I got to it I was in pain from taking so long to move haha.
When I made 15 I didn't think of making the story coherent, I just made the game loosely based on the last one, find books and these weird orb things which my brain converted to eyes chase you.
Glad to hear you had fun with it though, stay awesome :)
The best part of this entire collection is the launcher. Maybe it’s just me, but none of the games in this collection are fun to play, visually appealing, compelling or even scary. The base idea behind this collection is definitely interesting, but the games in this collection do not do it justice. If the games were supposed to look like they were meant to be played on a PS1, why do so few of them even try to emulate the look of PS1 games? I was also disappointed by how games that come later in the collection seem to have almost nothing to do with the earlier games, despite the collection boasting an “interconnected narrative”. That is to say, I expected each game to tell a piece of a complete story; maybe it does, but it certainly doesn’t feel like it, since most of the games just made no sense. Overall I can’t say I was impressed by this collection and I can’t recommend anyone play through the whole thing.
yeah, the two involving a library were probably the best ones considering they looked like actual effort was put into them, the only game that actually spooked me was the one that includes the "he saw me" thing.
Everybody put effort in, we didn't have long to make these games, only a week, everyone who worked on it was experienced but me haha, it was my first game release (game 15), but we had fun making it :)
Sorry to see you didn't enjoy it, we never had a planned narrative, it was more of a fun experience for us, an experiment, we made it in the same style of the telephone game, one person made a game in a week, passed it on to the next, who would have to play their game and make a game in a week based on that, then it'd carry on like that.
WOW! This is such a cool concept, and playing through all these microgames was so cool. It was so exciting to see how each new dev would be inspired by and remix the previous game. The best part of the game was seeing which bits of the story survived from game to game and witch bits were lost in the telephone game. I was consistently amazed by the diversity of styles, aesthetics, and game play mechanics, all linked together by a slick launcher and ominous supplemental documentation.
As for narrative, it seems like there were almost two separate arcs, one going from "Torch" to "Organ of Eden" and another going from "Day 11" (witch bears no obvious narrative connection to the previous game, though it has some thematic similarities) to "999,999". The first arc is wonderfully dreamlike while the second arc is more structured, both very interesting.
My favorite games were "Mrs. Blanch"(By far the scariest), "Avert Your Eyes"(What the hell is that filter, it's amazing! And I love the ominous lovecraft imagery mixed with snapchat text. Plus any game that can make you afraid while your holding a FLAMETHROWER is doing something powerful), and Scary Library (LOVE the art and the fixed camera made it so tense to round corners).
Overall, everyone who likes horror needs to try this.
i loved Dream Aether, played it too many times
Great idea! Is there any other project like this?
thx devs for making this game, i loved it really much!! there are a few pros and cons but i absolutely loved the separate and unique atmosphere of each game!!
the overall idea of making games without telling eachother is really interesting, i hope there is a part 2, but if not then its ok :) it brings me back to the old PSX scary games hehe, all of the 20 are top-notch!
Absolutely an incredible collection. Having a single narrative, even if it was loose, helped make this one of the best lo-fi horror collections I've ever played.
I don't know if it's been brought up before but I really, really enjoyed the look, and work that went into the launcher itself! The little details, the files, all a super nice touch! As for the games themselves, I loved how eclectic it was, being done by a different dev each with a different art / gameplay style. I found this game because I'm a corpsepile fangirl, but I enjoyed everyone's entry. Most I managed to complete, some I was rubbish at, sadly. Thank you for coming up with this! I had hopefully as much fun playing them as you guys had creating them :)
#5 and #8 is absolute brilliant
Full Playlist - Full Playthrough- No Commentary
Quick notes on each game (as i play them through, in groups of 5)
1 - Torch. Great intro game. A lot of "haunted PS1" games don't capture what a PS1 game actually looked and felt like. they're just generic smashed-graphics games. This one does some work to make it look and feel right. It's playable enough and creepy enough to launch the series.
2 - Ms. Blanch - Again, great job at feeling like a dream or a nightmare of a video game. Also, a very good rhythm as the game gets, uh, darker.
3 - The participants - The first game I felt really popped with the "narrative path" element of this collection. Not what I had assumed would happen next at all. However, the flashing glitch elements were not necessary. The color-division and edge-of-screen tearing was glitchy enough.
4 - Emerge. A little more by-the-numbers. This type of game is what I expect from a project like this. I think the ending is great but there could have been other moments like that building up to it where controls were a little bit orthogonal.
5 - Drip. A completely unexpected experience; not at ALL what I expected from a horror game collection. I would have made it even a little more cursed. Solid feeling play.
6 - Dream Aether - At first I was a little taken aback by the lack of horror in the horror anthology entry but it was actually a nice vaporwave breather (get it?)
7 - Ball // Out - Tried to bridge the gap back to horror but I couldn't finish it because it was too hard. This entry raises the question of difficulty in "connected" anthologies like this, because perhaps I would have appreciated the next game more if I had finished it.
8 - (Can't tell the name) - A real pleasure of a game, capturing both the truly haunted/cursed PS1 vibe as well as actually working on the feeling of the movement and attack mechanics. Perhaps the game that most of all lets you develop a bit of skill in it (knowing when to backstep, for me, specifically, was a great feeling when I figured it out.)
9 - Swell - I liked the concept as a horror game concept, eating or being eaten, but even once I knew what I was doing I couldn't do it.
10 - Organ Even (I think? Hard to read) - Of course the best thing about all Alien videogames is playing the facehugger, right? Right. This combines that with a literally collapsing level geometry for an unsettling pleasure. A little hard to see where or how you're progressing though.
11 - Day 11 - Excellent, but perhaps unsurprisingly given the predecessor, it doesn't seem to be part of the narrative. However, everything in it feels like it could have happened in a PS1 game.
12 - Avert Your Eyes - The presentation of this really hurts the concept. What, flamethrowering floating, murmuring eyes in a cave isn't scary enough without a smartphone and pixellation? It is.
13 - (weird collection of symbols) - The second arcade style action game in the collection, this one a runner. The graphical style at first seems grating but as it proceeds you start to feel like you're playing a game that was found in raw code rather than designed. Really cool.
14 - (some kind of eyeball thing?) - I just got done watching a 3 hour video on Pac-Man, so it's great to see a horror/creepy version. Sticks around just long enough to be fun.
15 - 15 - Similar to the previous game (interestingly enough), the map is small enough that even finding "that darn last book" isn't too hard. Fun game with just enough pop-in to feel creepy.
16 - 16 - A nice little atmospheric point and click, a breather after a few "run run run" games. However, the giant eyeball ending...cmon. The digitizing candles are a really low key build, you can think of something better.
17 - Vale - Great lightning effects, good atmosphere. Again, this feels like the nightmare of playing a video game. I also like that you can move around inside the credits.
18 - Spooky Library - Again, this seems to not be connected to the previous game. i appreciate the new aesthetic, however, I have to say that the fixed camera angle makes death come...often without you really being able to see what kills you. Would love to see more of this one.
19 - Abraxas - Really solid....stealth (?) mini game. The ending's a good horror hook as well.
20 - 999,999 - A nice little showcase to close it out. Not a bad ending at all.
* being a little stricter about endings and difficulty levels could have achieved the goal of the collection a little better
* the menu system, with the documents, faux disks, etc., is an absolute masterpiece!
* these games lack brightness and contrast features. i understand you want horror games to control these elements but this is an accessibility question for many users.
Best wishes, looking forward to the next thing from these creators.
thank you so much for the thorough write-up! it might not seem like much, but it really is super appreciated you took the time to address each game! <3 thanks for playing
Hi I made 15! Finding the last book isn't too hard but it can be pain haha, but thank you for your view on it!
In my opinion the difficulty was just right. Definitely something to be proud of since it would have to be tailored to fit the limitations in draw distance and the movement speed/pattern of the monsters. Nice job and good luck with what comes next for you!
So after playing all the games I would say that as an experience, this compilation of games was pretty good. Though I would personally stop playing at specimen #08. The story and games after specimen #06 start to take a turn for the worst and really become individual experiences and not the chronological interconnected single narrative that I believed it to be.
It kinda felt like a drop in quality at a certain point because different people make different games and tell different stories. So even if they had something to work with, it still may not be coherent or fun to play. And you can’t like tell people “What are you doing? Making a game about collecting books again? People have already done that.” Because they did the work and you have to take what you can get. Like at least they finished it and contributed to this work and that’s cool. Making a game is already hard enough.
I wanted to say how amazing the ui is for this game is though. I’m talking about the main menu for this compilation. It’s so smooth and easy to navigate through. The sounds do sound a lot like they came from metal gear and I’m not sure but they sound great! And they way the disk looks and the sound that it makes when it’s spinning is so cool. I think I’ll always remember how cool that is. Oh and I love the whole secret files and stuff when you look at the log notes. Yeah you know what, the sound design for this particular main menu is amazing. Like the log note section has these nice paper sounds and these hands appear as you look down the paper. It’s so cool!
Even though I didn’t like most of the games, I still think that chain is worth a play and one of the best things to have come out in 2020. For anyone who likes low poly, ps1 looking games, and a unique story from games 1-6 and 8, I’d say give it a try!
Had a really good time with the collection! Ran into some technical issues here and there but overall it did a great job of having a cohesive narrative over a span of 20 different games! Love the project and would love to see more like it in the future.
is that game a virus ?
Nice to meet you.
My name is -Sare-. I'm Japanese,so I can't write English well.
I make video to Gameplay for youtube.
Would you do me a favor?
I want to make video.
Would you mind if I make video to I played"C.H.A.I.N" for youtube.
(I will release video last Decenber.)
This game looks like a lot of fun！
I'm rooting for you.;)
of course you can! you don't have to ask :)
I'm happy to see international players for our project! Greetings for England! :D
I can make more eyeball based games if you like ;)
You guys have made a super cool and unique product, hope you're proud of yourselves!
Played the first five so far, looking forward to playing through the rest! Gotta say I LOVE the ui for flipping through the CD binder, nostalgic as heck.
For some reason, I can't walk in 'Torch'. Only if I walk diagonally, I move very slowly.
Walked into the river and fell through the world on the day 11 disc
Best cadavre exquis in video game history!
Dam how much did thit cost you
It was completely free for us all to make.
I just have to say this: This is an game that did worth it spend some time to play. The proposal of tell a story in 20 games is very interesting. The only problem that I had is in the 10th game. It's very bugged in my opinion. Despite that, it's a good game. I took the chance to play and record the games for my channel in an episodic format. Kudos to the creators of the games and to the person responsable for the concept.
Really engaging and interesting experiment. The interconnected "telephone" elements really held my interest and I blew through all 20 games in one sitting. Avert Your Eyes was the standout for me, the audio and visual techniques mimicking vertical cellphone videos were impressively fitting and effective.
This is insanely intriguing. I played through the first 5 games in this video, gonna make a series on this! I'm very excited to learn the true nature of the interconnected story! What an awesome concept!
Please make a claim option, so it will stay in the Itch app.
The first half is great! Super high quality. However, the second half is hard to follow.
!!!!!!!!!ALSO ELIPSY WARNING!!!!!!!!!
They really should have disclosed this.
Is there a episode 2 in the works?
It has been discussed! No concrete plans yet.
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