A downloadable anthology for Windows


C.H.A.I.N.G.E.D. v1.4 2 GB

Install instructions

Please make sure to extract the zip before launching the game!

Development log


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Anybody got the system requirements? Would this run at 60 FPS on a 4 GB system with an Intel i3 8th gen processor + Intel UHD 620 graphics card?


It's a mixed bag for performance, tbh. Some of these use unreal engine, some unity, some godot, some gamemaker. I have a midrange system from 2013 and got through it all fine. My system chugged on the two most intensive games. I'd consider trying it out at 720p to smooth out the highest end.

I tried out the first few games and unfortunately they don't run on my potato. Thanks for your comment though, it might be useful to someone.


Ive noticed that theres a game made by the same people that created this game called "C.H.A.I.N." Is this game a sequel to that game and i have to play it to understand this one, or am I able to play this without worrying about it?

it's a similar format, but there's no overarching storyline or anything so you can go into this one without having played CHAIN :)


I like it a lot so far,  but I can't figure out how to save. Does the game autosave?

it does between games!!


We really need the soundtrack for this game to be released I love it keep making horror games


Pastasfuture game really seemed out of place and didn't seem like it connected with anything really

Was mmm's game I Know The End do anything or just that.


Easily one of the best games I've ever played. I don't usually review games, but I felt this one deserved it. An incredible job 10/10


cool in concept but in reality it would appear almost everyone in the wyoming branch didn't want to make a haunted ps1 game at all, most of them are glorified cutscenes that lead to a choice almost to shove it onto another developer most of them don't even go for being "ps1" instead opting for sharp edged low poly unity games. Sadly almost the entirety of the actual meat for the game is in the kyoto branch writing off half of the project, I made sure to look through every branch from wyoming but none of them did anything interesting, cool, and definitely had a massive lack of writing.

I really do appreciate the kyoto branches though, a fair few of them try to be inventive and some of them do fall through but it seemed more out of a lack of time or want to really flesh out what they had rather than a lack of ability. kyoto itself had an interesting first person melee mechanic that was a cool proof of concept, there was the animal crossing like one that also seemed like  an experiment to make something like animal crossing which all of the props to them for that. I also really enjoyed the one where you go back to where you started that played with ambience and space rather than mechanics.

main issues: all of these were extremely short and bite sized segments that had little to nothing, almost all of these were working from the initial game which sets it up but it really breaks my heart that none of them wanted to deviate from this, they would all focus on the god of time, the antichrist as the main characters and try to set up twists and turns without the real time investment to do so. I'm sure the setup was just so there would be a plot device for everyone to set their own game in their own setting while easily being able to tie it back in, but instead of actually branching out, all of these games seemingly loop back into each other instead.

I think the main issues could've occurred due to a lack of time and pressure, only being able to work on a bite size thing for a buddy who's working on a large scale collaborative project and needing to also write something meaningful to that project means they can't work on a big scale project that they would personally be invested in and both their idea for a game and story suffer for it.

I would absolutely be extremely interested if another project was made that gave these devs as much time as they needed and if they had extra emphasis on being able to be as loose as they want to be with this game. I would hope though that if this happens there are a fair bit more people not to oversee everything but more because I think having a chaining sequence of haunted ps1 games and not trying to mess with it in a unique way seems like a lack of both potential and possible creativity, maybe linking multiple branches to unlock an extra haunted secret branch, 4th wall breaks, things like that. 

Most importantly this game has a majority based on psuedo ps1 games masquerading low quality for aesthetic without the tailoring done to make it actually fit, the story premise trying to leave everything as open as possible instead made everything a christian mythos inspired matrix parody instead of something that could've been unique.

AGAIN I really do love this concept put together but I would be much more interested in another try at this with more foresight. Thank you for making this regardless.




You can give all the caveats you like with 'again, i really love the concept' and 'thank you for making this' but at the end of the day you went out of your way to leave a lengthy negative review on something that is free you absolute total muppet.


I went out of my way to criticize something that I now care about, making me care about something is a plus but that doesn't mean it was great, I want to leave criticism to make anything else they do better. Assuming that the people that made this won't go on to do anything else would be depressing, I want everyone who made this to know what was good and bad about what they made for anything they work on in the future.


Yeah i'm sorry I was in a bad mood : ( I'll delete my comment later..


oh no worries you can leave it, I get heated all the time ,>_<

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i know what you're saying, and you're not wrong with the points you make but; to make a project like this feasible, let alone *fun* to make, you need to give individual devs some liberty. i tried my best to strain away from too much direction and let things develop naturally, a lot of people in the wyoming branch did focus on doing more narrative stuff, but I think that's the magic of a project / experiment like this. as the organiser for the project, every small bit of constraint you add makes for a lot more opportunities where things can fall apart. this was already a lot of work, i can't imagine the amount of work it would be to also *direct* every single game.

what i'm saying is, it's already a miracle this even worked out as flawlessly as it did. managing more than 50 devs to make a thing like this happen is hard!! quite simply, the project you are describing is not possible as a free collaboration, that would be a full-time job for multiple people, would not be as fun to make for the devs, and would most certainly not be free :-)


Oh absolutely, I would love to pay money for a project bigger than this that goes smoothly, I only left this comment in the first place more out of frustration. I don't like leaving reviews and especially not for something that wasn't for me, but if i play something that I didn't like but had all the puzzle pieces I just really want to see it go further.


A project of this scale with this many people that is monetised is insane, and borderline not feasible...


I think these are a fair critiques and they pick up on tensions that have always been in play with these large collaborative projects. - I'd say generally what you point out as negatives are areas where developer comfort and interest have been prioritized over the player's experience. This is not an accident, but an intentional decision, although the consequence is this opens us up for obvious critique when the player experience is lacking.

In the end, these collabs are a bit more like game jams than full projects with strong directions, and that's intentional. I think it's a good sign these projects are at the point they are judged with high expectations, rather than treated as oddities. It shows that the collabs ARE getting more cohesive and compelling, although there's always room to improve. In the end, I think Chain2 was structurally and thematically more successful than Chain1 as a whole. I'm excited to see how we can improve the next collab using what we learned here.

We are listening and reading everything. All player feedback, good and bad, goes into consideration the next time around.


well put colter!!!

I appear to have a small issue: the "Choices" tape appears to crash on start-up? I am unsure why and I request quick assistance.

does it show an error?

No, it just sort of quits after few seconds of loading when I try to launch it.

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HoT DAMN THAT WAS GOOD! Although the only resolution i had was one screen, it still felt like enough. genuinely great game. 15/10 will be telling friends about nonstop


the rpgmaker one is horribly put together. the encounters have zero depth, you can beat them by spamming z, the visuals feel lazy, it feels against the ps1 aesthetic the games are meant to have, and on a technical level its held together with duct tape and you can refight the final boss of it by just moving around in the void and spamming z. i also hate the narrative of it all, but when the first game they're all based on has a shit story in a project like this its not the fault of the dev, they weren't given anything good to work with. i played the right half of the collection then uninstalled.


yo, but shut up tho


shut up omori fan


bro shut up


shut up stupid, its free.


chill dog go play triple A if your looking for that its just a game they put out for free  not that serious this isn't even constructive at the end of the day


For the people telling him to shut up because it's free.

Just because a game is free doesn't make it exmpet from criticism Sythe's game on the pack literally makes you have to blindly click to find a way to progress this isn't good that's bad.


it was fun, but i came across a game that i physically could not play because of the amount of lag.

Nice stuff...so creative!


Part 3 ->


This has to be the most feverish dream game I've ever played. Awesome job there, guys!

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What an impressive project from the HPS1 community. Its like a game of telephone with your favorite psx devs

Thank You all so much for the experience once again!

Full Playthrough All Games and Chains (NO Commentary) w/ game tags


I was delighted to stumble in. I was even more delighted with the links to each contributors Itch.io is linked right from the VHS select. The games vary wildly but thats also a big part of fun exploring this chain web of campfire telephone games. I gotta say Papercookies, this wasn't what I was expecting from you next, in the best way. Good job duders.

i need all soundtracks on youtube or soundcloud


Super interesting concept and AMAZING work from all of the devs involved! I can't even imagine how much work goes into organizing such a large project like this. I only went down two routes (that I'm fully convinced took me to the bad endings, haha), but I'm definetly hoping to explore some more branches in the future! 

(ps if you're curious which pathways I took, check out my video!)



so many developers, all united together to make one great experience; it was insane! i loved the storytelling and only did the good ending path but my god, the story is actually well written and touching! ill be getting all the paths and endings

the concept itself is mindblowing and the execution only shows, how creative a group of developers can be!


How does the weight of the generations tape work? I genuinely can't tell if I'm making any progress on it or not


Try not shooting anyone. I don't know exactly what I did but not shooting and walking around for a while seemed to work.


I'm having too much fun with the game

The ''Showdown'' game is one of the only ones I'm still having trouble playing, it seems to take a lot out of my GPU, as strange as that is because I managed to play it perfectly once, opening it directly through the game files, without being by ''Laucher'' (don't know what to call it) By Game C.H.A.I.N.G.E.D.

But I'm loving the Game.


BIG SHOUTOUT TO ALL THE DEVELOPERS INVOLVED IN THIS CRAZY PROJECT. I just made a video on this and have every full intention to go through the whole things, this is truly an amazing concept and can't wait to see where this crazy story goes!


Thanks to the developers of the haunted PS1 Community for making such a fun game.


Aight, I'm not sure if this is a bug or not, but here goes (SPOILERS FOR THE LATEGAME)

Aight, so basically, when [SPOILER CHARACTER] lets me view various TVs to learn the deeper meaning of each point in the timeline... there are three that are missing, despite the fact that I've gotten verification marks for playing them. Is something bugged? Then again, the Attic game WAS bugged as I couldn't seem to progress past the phone call... And I DID beat the Ascend and "Kill Satan"  games (those are the three TVs that are missing). What's going on?

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hey! i will be pushing an update soon with the missing tvs


Gotcha! Gotta say, REALLY loved this experience, it really was something else, and the way  everything flows together in the end is just... awesome. You all did great work on this!


Heyo! Sorry for giving you extra work, but there's one final game that won't open and it's the game "Choices"

This one i'm certain it's a problem on my end since i've seen videos of people playing It, hope you can give me a solution. Hopefully I'm not too late before the update!

Here are my pc specs just in case:

Processor AMD Ryzen 5 4600H with Radeon Graphics
Video Card AMD Radeon(TM) Graphics
Video Card #2 NVIDIA GeForce GTX 1050
Operating System Windows 10
RAM 8.0 GB
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Wish I could play this but the first game opens SteamVR rendering the entire pack unplayable. looks really cool though, so that sucks :/

**EDIT: Changing the name of the SteamVR folder seems to have fixed this issue! 

-My SteamVR was located in "C:\Program Files (x86)\Steam\steamapps\common" 

-locate the SteamVR folder and rename it. This will just be temporary, I simply put an "a" at the end changing it to "SteamVRa"

-Now the game pack shouldn't detect the SteamVR and should run normally on flatscreen, hope this helps!


yes it's really annoying, i will ask the developer to get it fixed. normally you can just ignore the steamvr popup and open the game window from the taskbar

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can there be a fix for steamvr? unreal engine has vr turned on by default when you make a new project which means the first game is unplayable if you have steamvr installed, this issue probably also applies to any other games in the collection that were made with unreal engine but i can't get to them to check

Changing the name of the SteamVR folder seems to have fixed this issue for me

-My SteamVR was located in "C:\Program Files (x86)\Steam\steamapps\common" 

-locate the SteamVR folder and rename it. This will just be temporary, I simply put an "a" at the end changing it to "SteamVRa"

-Now the game pack shouldn't detect the SteamVR and should run normally on flatscreen, hope this helps!

be sure to change the name of the folder back when you want to play VR

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The concept the gameplay is very good but im sad to say at the current moment, unless its a local issue on my side some chains are completely inaccessible on the wyoming path i was locked out of choices twice and had to end my playthrough and my stream because of it. Will be waiting for the bugfixes. Another feedback i want to give would be the optimization. On its own my computer runs the game well i didnt have any crashes or anything but while i was on stream as a VTuber i tanked my GPU and stream itself which generally happens when the game/app i use has optimization issues.
On the positive side the game really is a banger and i anticipate checking it out when i see a patch that fixes the issues


Hey there, there's been some reports of this. I'm trying to work on a fix, but it's hard to get to the root of the issue as it only happens to a couple of people.

An exquisite corpse as a game! This is such a cool idea. Thanks for making this to everyone involved.

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why I can't choose another tape, I have only one available, I can't go further along the plot


Excellent collection! The different game types make for fresh experience every level. We liked that we could go back easily and try new paths. All the games worked very well and ran smoothly. Having an overarching story was a great way to tie all the games together. 

love it and lot lot games retro yeah ;D


Ho avuto qualche problema al bivio "diventa l'anticristo", ma cmq resta bellissimo il progetto CHAIN!


Fun concept, but i can't actually play anything past the Wyoming level, because it never gives me an option prompt, it just boots me back to the hub and leaves me there.

Hello, this collection was very fun to play, but I'm having problems with the game "Choices",  when I press play it opens a blackscreen for a split second and then it crashes and brings me back to the hub
I would love to finish the story :(

Loving it so far, but i'm having an issue in the Transport Struggle game (go through the door option). I honestly don't know how i'm supposed to know about the clock, maybe the blocks on the back have something to do with it, but honestly I don't get it and whenever I press E it just resets back to how their initial position. 

After a little bit of trial and error on the clock I get to choose between the bus or the taxi but when the game closes, the choice doesn't appear on the game! It doesn't even mark the tape as played, so now i'm stuck here, being unable to unlock the two remaining games. This issue probably has something to do with my pc since i'm using a laptop, but i've seen other people with way more capable computers that share similar issues as mine. 

With that being said I can't help but wonder if this aspect of the game was even playtested at all, I say this with no ill-will towards any of the developers who contributed to this wonderful collection. Except for time harrier, but that's just me being nitpicky with the gameplay's artstyle looking as if it was made in ms paint, (I'm a huge Space Harrier nerd, sorry Autumn, I had fun with it anyways).

I trust that these issues will soon be fixed properly in a future update, but in the meantime I hope you can give me a solution to my current situation.

Thank you


I enjoyed this overall - and discovered some awesome devs in the process - but there are some issues that hurt the experience:

- Games usually only launch after 2-3 attempts.

- iwilliams' game ("Executive Order") crashes right before a decision can be made.

- Moyahorror/Amos Sorri's game ("Weight of the Generations") seems genuinely unbeatable - enemies do not take damage, game eventually tells you to "try harder" then restarts.

- RazorShark's game (Basement) crashes right after the first line of dialogue from Lucy.

- Sythe's game (Attic) appears to be broken; nothing happens after Chronos' first phone call, and there's no way to leave the room, which I've explored to seemingly its absolute limit.

- CuttleFresh's game is also broken: I get to the "False Chained God" fight (if it's supposed to be a fight), but although I can move the cursor around, there's no option to do anything, and God simply remains in the same pupil-twitching animation loop as during the dialogue.


PC Specs are as follows: 

Processor: Intel i5-10400 CPU @2.90GH

RAM: 32 GB

Graphics: NVIDIA GeForce RTX 2060


Don't shoot em. 


I don't think my game is crashing, that's just the end lol. The choices are actually made within the launcher, if it's not showing you those after the game closes, that might be a different issue.

Ah, fair enough! The issue's definitely with the launcher, then.

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Hi! Perhaps I should have made it clearer - you’re supposed to shoot the god using the cursor. The False Chained God is not a boss fight in a traditional sense and they will not fight back. Thanks for the feedback! I’ll see if we can get it into the next update somehow :D

"Weight of the Generations" requires you to survive until the music track ends.


for attic you have to click a tile in the bottom left of the house. I'm pretty sure basement is just supposed to end there.


Had a good time with this, although for some reason the game Choices never actually loads; it starts to and just immediately crashes.

Yeah I'm having the same problem, it's the last branch that I need to do and it just immediatly crashes :(


Part 2 ->

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