DISCLAIMER: if the browser demo isn't working correctly, you can download the demo below instead.
"The end result is silly fun, but it’s also a chance to think about video game standards and what it means to break from the mold."
"Mobius does an amazing job of bringing puzzling dimension to flat platformers while creating a challenging experience."
- Indie Games Plus
- Loads of mind-numbing levels on different kinds of mobius strips.
- Two mobius strips, because one wasn't enough!
- DEFEAT THE EYE
9th submission to Game-A-Month
|Tags||3D Platformer, Boss battle, chiptune, Pixel Art, Puzzle-Platformer|
|Asset license||Creative Commons Attribution v4.0 International|
|Average session||About an hour|
|Accessibility||Color-blind friendly, High-contrast, Interactive tutorial|
In order to download this game you must purchase it at or above the minimum price of $3.50 USD. You will get access to the following files:
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I saw this in a vid online before actually playing myself... glad I did myself that honor. Great game!
I see this is a Unity game, and I understand that Unity can do Linux builds. Is it easy or even feasible to provide a Linux build? Wine is always a slightly inferior alternative.
I can offer some help to make the build if you'd like.
I was ready to write this game off as a relatively simple platformer with overly punishing failure states that didnt seem to fit its design, floaty jumping physics and uninspired level design, but oh boy was I off by a mile. The game has some really cool tricks up its sleeve to make this more like a puzzle platformer, where the slow and floaty physics actually end up being appreciated and its ideas and level design actually are the reason I want to finish a level to push on, just to see how they might have expanded this concept in the next level. I dont want to give everything away, but even just the way the levels turn around on itself, giving you a completely unique way to explore a level is an absolutely fantastic mechanic. Unique little Jump & Run gem. 4/5
More Racial Justice bundle impressions and ranking:
Thank you so much! I'm glad you liked it :)
WOW It was super cool the idea behind it is really fresh and innovative
Using the mouse to view and navigate the mobius strip take a while to get used to, but otherwise I like the game. I'm actually stuck on the second time trial and I cannot figure out how to get to that one platform after using the key.
Hey! Thanks for checking it out :) That level is pretty tricky but you were on the right track. You can jump on the ceiling of the level in that stage, one of the ceilings is lower than usual!
I thought it was very good, the only thing that frustrated me was when I died several times by hitting the sides of spikes on the final level. Really cool game!
Thank you! I promise if I ever make a commercial game again I wont make it this hellish to beat :v)
Really innovative love it!
Adding time trial coins with a mechanic that forces you to wrestle with your camera is a recipie for disaster, and is really, really annoying to deal with.
had a really good time with this! what i thought was going to be really simple suddenly became a real brainteaser. nice work!!!
Edit: I refreshed and have been able to run and jump properly.
Very creative app!
Great concept, great music!! GJ! ❤
I just checked out the game! What a unique twist on the 2d platformer. I had to get the word out! Bravo guys!
Wow. So impressed by the concept and how well it is pulled off. This game really blew my mind (and continues to). I don't even know how you'd begin to code something -- simple yet so complex. Grats dev, this game is rad.
This is really fun! Love the way the music picks up during the eye portion.
i would like be able to play the demo with my gamepad, but i only can move and jump with it. I couldn't move the camera :(
btw, this looks awesome
Is this the group from The Evil Within? xD
Am I supposed to see something in the demo? I hear steps when moving and see the controls text, but nothing else?
EDIT: A screenshot of what I see
This is weird, I'll try working on a fix. It should display correctly in Chrome, if you have that. For now, I put up a downloadable demo, so you can grab that instead! :)